Evaluating terrain as a turbulence generation method
When driving microscale large-eddy simulations with mesoscale model solutions, turbulence will take space to develop, known as fetch, on the microscale domain. To reduce fetch, it is common to add perturbations near the boundaries to speed up turbulence development. However, when simulating domains over complex terrain, it is possible that the terrain itself can quickly generate turbulence within the boundary layer. It is shown here that rugged terrain is able to generate turbulence without the assistance of a perturbation strategy; however, the levels of turbulence generated are improved when adding perturbations at the inlet. Flow over smoothed, but not flat, terrain fails to generate adequate turbulence throughout the boundary layer in all tests conducted herein. Sensitivities to the strength of the mean wind speed and boundary layer height are investigated and show that higher wind speeds produce turbulence over terrain features that slower wind speeds do not. Further, by increasing the height of the capping inversion, the effectiveness of topography alone to generate turbulence throughout the depth of the boundary is diminished. In all cases, the inclusion of a perturbation strategy improved simulation performance with respect to turbulence development.
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https://n2t.org/ark:/85065/d7zw1qd7
eng
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2016-01-01T00:00:00Z
publication
2021-10-20T00:00:00Z
Copyright author(s). This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
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